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Chunky Bones / Services — 04 capabilities

Services

Games worth playing. Wellness worth thinking about. Ideas worth questioning.

01 Games 02 Wellness 03 Worlds 04 Prototypes
Capability / 01

Games & playful products

Most games want your attention. Ours want your affection. From the first playable idea to the last little sparkle… mechanics, art direction and mobile builds under one roof. Easy to pick up. Hard to put down. Made to come back to.

  • + Game concepts
  • + Mechanics & prototyping
  • + Mobile development
  • + Art direction
Enchanted Blocks key art Enchanted Blocks — case study
Capability / 02

Health & wellness experiences

Wellness tech shouldn’t add to the noise. We design the quiet kind… clear interfaces, calm identities and companion apps for wearables and connected hardware. Simple on the surface. Considered underneath. Built on trust.

  • + Product strategy
  • + UX & interface design
  • + Wearable companion apps
  • + Brand identity
[ Locked ]Private project · details on request ↗
Capability / 03

Immersive worlds & characters

A world is more than a backdrop. It should feel lived in. VR spaces, 3D environments, avatar goods and characters with something to say… modeled, rigged and animated in-house. Built to explore. Cast with personality. Moved with intent.

  • + VR concepts
  • + 3D environments
  • + Character design
  • + Rigging & animation
[ Locked ]Private project · details on request ↗
Capability / 04

Creative technology & prototypes

Some briefs start with ‘could we?’ We build to find out. Small, sharp experiments in code, motion and hardware… to show what’s interesting, what’s useful and what earns a next step. Prototype first. Debate second. Keep what holds up.

  • + Concept exploration
  • + Interactive prototypes
  • + Creative coding
  • + Product direction
Space Cat character turnaround Space Cat — case study
Game concepts ■ Prototyping ■ UX & interface ■ Wearable apps ■ 3D worlds ■ Characters ■ Creative coding ■
The collaboration

Ask. Make. Learn. Refine.

We start by understanding the people, the problem and the constraints. Then we make the idea tangible, question our assumptions and refine what earns its place.

For health-related work, design supports clarity and trust. Medical claims, clinical decisions and regulated functionality need the right specialist partners and review.

▶ Let’s talk

Bring a good
question.

Start a project ↗
Chunky Bones / Services — 04 capabilities

Services

Games worth playing. Wellness worth thinking about. Ideas worth questioning.

01 Games 02 Wellness 03 Worlds 04 Prototypes
Capability / 01

Games & playful products

Most games want your attention. Ours want your affection. From the first playable idea to the last little sparkle… mechanics, art direction and mobile builds under one roof. Easy to pick up. Hard to put down. Made to come back to.

  • + Game concepts
  • + Mechanics & prototyping
  • + Mobile development
  • + Art direction
Enchanted Blocks key art Enchanted Blocks — case study
Capability / 02

Health & wellness experiences

Wellness tech shouldn’t add to the noise. We design the quiet kind… clear interfaces, calm identities and companion apps for wearables and connected hardware. Simple on the surface. Considered underneath. Built on trust.

  • + Product strategy
  • + UX & interface design
  • + Wearable companion apps
  • + Brand identity
[ Locked ]Private project · details on request ↗
Capability / 03

Immersive worlds & characters

A world is more than a backdrop. It should feel lived in. VR spaces, 3D environments, avatar goods and characters with something to say… modeled, rigged and animated in-house. Built to explore. Cast with personality. Moved with intent.

  • + VR concepts
  • + 3D environments
  • + Character design
  • + Rigging & animation
[ Locked ]Private project · details on request ↗
Capability / 04

Creative technology & prototypes

Some briefs start with ‘could we?’ We build to find out. Small, sharp experiments in code, motion and hardware… to show what’s interesting, what’s useful and what earns a next step. Prototype first. Debate second. Keep what holds up.

  • + Concept exploration
  • + Interactive prototypes
  • + Creative coding
  • + Product direction
Space Cat character turnaround Space Cat — case study
Game concepts ■ Prototyping ■ UX & interface ■ Wearable apps ■ 3D worlds ■ Characters ■ Creative coding ■
The collaboration

Ask. Make. Learn. Refine.

We start by understanding the people, the problem and the constraints. Then we make the idea tangible, question our assumptions and refine what earns its place.

For health-related work, design supports clarity and trust. Medical claims, clinical decisions and regulated functionality need the right specialist partners and review.

▶ Let’s talk

Bring a good
question.

Let’s Collab ↗
Let’s Collab